




Beast Kind
The World Reclaimed - Beasts of the New Earth
"The cities have crumbled. The towers rot. Only the beasts endure."
-From the First Scroll of the Twin Veil
THE FALL OF THE OLD WORLD
Over a thousand years ago, humans reached their peak....and then plummeted.
It began with ambition. With fear. With the desperate need to control nature and war.
They created Project Chimera, a gene splicing super virus meant to cure disease and build "perfect warriors."
Instead, it tore humanity apart.
The virus mutated. Became airborne. Turned blood to ash. Bones to beast.
Civilization collapsed in under a year.
Skyscrapers crumbled. Cities were swallowed by vines, ash, and silence. Concrete became moss. Roads became root-ridden rivers. Tech failed. Electricity died. Satellites fell from the sky.
And in the wake of extinction, beastkind rose.
THE PLANET NOW- Verdance
The world is now called Verdance, named after the divine overgrowth that swallowed the earth and made it holy again.
The planet is untamed, overgrown, and dangerously alive.
Giant trees pierce the clouds
Ancient crumbled buildings are buried beneath moss, flowers, bones, and dirt
Beasts, not machines, rule the land
The only remnants of the human world are rusted bones and forgotten ruins
There are no major cities. Only scattered villages, dens, and sacred territories, claimed and protected by the dominant beast shifter species.
Each region belongs to a different Shifter Kin.
THE BEAST SHIFTER SPECIES
The Children of the Twin Veil
Beastkind are not one race. They are many.
Divinely altered, blood bound to their own ancestral animal, able to shift between humanoid and beast form.
Each Kin controls a different region of Verdance.
The Ursar Clan - Bear Shifters
➤ Subtypes
Frostfangs - Polar bears of the frozen north (Alaskan tundras, ice covered oceans)
Stoneclaws - Grizzlies of the high mountains (deep caves, rock dens)
Duskbears - Black bears in temperate forests (peaceful but fiercely territorial)
Traits:
Massive, heavily muscled, often solitary
Slow to anger, but unstoppable when enraged
Known for long hibernation cycles and sacred moon waking rites
Males tend to rank Rageborn to Diremark
Females often reach Velavine or Solstice Bloom
Territory:
Icebound North, Broken Spine Mountains, and Deepwood Forests
Villages are made of carved stone dens, overgrown caves, and moss lodges
The Felnari - Big Cat Shifters
➤ Subtypes
Embermanes - Lions of the southern grasslands and deserts
Stripescourge - Tigers of the jungles and overgrown ruins
Shadowclaws - Panthers and leopards of the dense, misty forests
Frostmanes - Snow leopards from the ice cliffs and wind-blasted peaks
Traits:
Fast, cunning, sleek and deadly
Operate in tight, loyal prides
Known for stealth, dominance games, and fast twitch muscle attacks
Most likely to produce Wyrmshards
Females range from Solstice Bloom to Noctira
Territory:
The Sunfang Expanse, Verdant Ruins, and the Howling Jungle
Villages built in ancient temple ruins, tree platforms, and caves woven with vines
The Vargan - Wolf Shifters
➤ Subtypes
Frostmanes - Direwolves of the snowy highlands and tundra
Shadowhowl - Forest dwelling wolves with sleek black or gray fur, known for silent stalking
Stonefangs - Mountain wolves with thick coats and bone white markings
Redmoors - Wild russet wolves of the mist-covered northern marshes and pine groves
Traits:
Agile, fast, and deeply pack oriented
Extremely scent driven and emotionally sensitive
Known for their soul call howls and strong bond instincts
Most males rank as Ashclaw or Rageborn, but Wyrmshard Vargan exist and are rare, dangerous, and deeply tied to the goddess
Bonded males are territorial and obsessive, but will submit if commanded by a high ranking female
Territory:
The Silverpine Reach - A vast, snow dusted forest range with hidden dens, frozen rivers, and ancient bone shrines
Villages are carved into rock faces, caves, and under massive trees, most Vargan live close to nature and deep within guarded packlands
Territory is closed during Mooncalls, uninvited males are hunted down, and only bonded females may enter freely
The Gorrak - Primal Ape Shifters
Gorilla-based shifters of the jungle canopy and sacred stone shrines
Incredibly intelligent, silent communicators, often spiritual leaders
Shifting form is terrifying, stone like skin, glowing eyes, crackling muscle
Territory:
Deep Canopy Temples of the Verdant Basin
VILLAGES & TERRITORIES
Beastkind don't build cities. They build territories.
Each species claims its own sanctuary, training ground, ritual site, and mooncall basin
Villages are often semi nomadic, moving with the seasons or after Mooncall surges
Trade is sacred, pelts, meat, bones, and mating rights exchanged under neutral trees
Most territories have:
Alpha Council - male leaders elected through strength or restraint
Bond Matrons - high ranking females who monitor the registration and pairing of bonds
Veil Priests/Priestesses - act as record keepers, spiritual guides, and enforcers of the gods' will
FINAL LAW
"The land is not owned. It is guarded.
The gods are not absent. They are watching.
And the beasts do not bow to the past.
They rise into the wild future."